🙋‍♂️ General info
- Pronouns: he/they
- Born: 1994
- Status: French and Canadian citizenship
- Languages: French (native), English (fluent), Spanish (intermediate)
- theo.menard(at)protonmail.com
- linkedin.com/in/theomenard/
👩‍🔧 Professional experience
Technical designer
Ubisoft
Jan 2024 - Current
Technical designer on Assassin's Creed: Codename Hexe - AI Team
Game designer
A Little Smarter
Jul - Aug 2023
Designer on an unannounced game. Documentation setup, prototype development.
Technical coordinator
Molior
Feb - Sep 2022
Production on the virtual reality exhibit New Surroundings. The goal was combining six digital artworks at varied production states into an exhibit inside a single virtual reality HMD. Coordination between the curator, the artists and the programming/integration team, project management tasks.
Game master
Randolph and Colonel Moutarde
Aug 2021 - Jan 2024
Game Master in a board games pub : game selection for the clients and rules teaching. Pedagogy, synthetization, engagement.
Gameplay programmer
Ludia
Mar 2019 - Feb 2020
Programmer for Dreamworks on the game Dragons: Titan Uprising. Fullstack development (Client: Unity, C#. Server: Java)
Gameplay programmer
Astrolabe Interactive
Sep - Dec 2018
Gameplay and tool programming (Unity) on the party brawler Sacrifice Your Friends. Weapons, event system, game modes, game feel.
Programmer
Logient
Mar - Aug 2018
Web development in Java (GaĂŻa for Jira). Research and development in embedded systems for a heating jacket (Kinesix). Android development for an indoor geolocation app.
👩‍🎓 Education
DESS, Game design
Université de Montréal
2022 - 2023
Master's degree, Computer science
Université du Québec à Chicoutimi
2016 - 2018
Engineer's degree, Computer science
Polytech Tours, France
2012 - 2018
🧙‍♂️ Other experience
Board member
Flop
Aug 2018 - Mar 2020
Experimental game developers collective. Organization for several public events, host of monthly meetups.


