🙋‍♂️ General info


👩‍🔧 Professional experience

Technical designer

Ubisoft

Jan 2024 - Current

Technical designer on Assassin's Creed: Codename Hexe - AI Team

Game designer

A Little Smarter

Jul - Aug 2023

Designer on an unannounced game. Documentation setup, prototype development.

Technical coordinator

Molior

Feb - Sep 2022

Production on the virtual reality exhibit New Surroundings. The goal was combining six digital artworks at varied production states into an exhibit inside a single virtual reality HMD. Coordination between the curator, the artists and the programming/integration team, project management tasks.

Game master

Randolph and Colonel Moutarde

Aug 2021 - Jan 2024

Game Master in a board games pub : game selection for the clients and rules teaching. Pedagogy, synthetization, engagement.

Gameplay programmer

Ludia

Mar 2019 - Feb 2020

Programmer for Dreamworks on the game Dragons: Titan Uprising. Fullstack development (Client: Unity, C#. Server: Java)

Gameplay programmer

Astrolabe Interactive

Sep - Dec 2018

Gameplay and tool programming (Unity) on the party brawler Sacrifice Your Friends. Weapons, event system, game modes, game feel.

Programmer

Logient

Mar - Aug 2018

Web development in Java (GaĂŻa for Jira). Research and development in embedded systems for a heating jacket (Kinesix). Android development for an indoor geolocation app.


👩‍🎓 Education

DESS, Game design

Université de Montréal

2022 - 2023

Master's degree, Computer science

Université du Québec à Chicoutimi

2016 - 2018

Engineer's degree, Computer science

Polytech Tours, France

2012 - 2018

🧙‍♂️ Other experience

Board member

Flop

Aug 2018 - Mar 2020

Experimental game developers collective. Organization for several public events, host of monthly meetups.