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Archipel (2023)theom.itch.io/archipelArchipel is an exploration game with a focus on narration, meant to be non-violent and accessible. The player is stranded on a mysterious island and tries to solve its mysteries through gathering knowledge about the people that used to live here. Made in Unity by a team of 4 during the final 4 month of the game design DESS at UdeM, I was responsible for the original concept, production, and programming. |
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A Simple Metroidvania (2022)theom.itch.io/a-simple-metroidvaniaA short and sweet exercise in platformer game feel and level design. Solo project made in Unity. |
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Okabuds (2021)theom.itch.io/okabudsA frenetic scoring game, challenging your hand coordination. Solo project made in Unity, I focused on the game feel and the sound design with Wwise. |
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Zone (2020)theom.itch.io/zoneA video game essay on the comfort zone. Solo project in Unity, sponsored by Galerie Galerie in the context of the online exhibition "Ce jeu est romantique, dangereux et intense." |
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projexion (2018)theom.itch.io/projexionA coop combo game against bosses. A three-people game jam project, co-designed and programmed by me in Unity. |
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Nuclear Winter (2016)theom.itch.io/nuclearwinterA survival scoring game. A game jam project made by a team of 4, I am responsible for the design and programming. Made in Unity. |








