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Archipel (2023)

theom.itch.io/archipel

Archipel is an exploration game with a focus on narration, meant to be non-violent and accessible. The player is stranded on a mysterious island and tries to solve its mysteries through gathering knowledge about the people that used to live here.

Made in Unity by a team of 4 during the final 4 month of the game design DESS at UdeM, I was responsible for the original concept, production, and programming.

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A Simple Metroidvania (2022)

theom.itch.io/a-simple-metroidvania

A short and sweet exercise in platformer game feel and level design. Solo project made in Unity.

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Okabuds (2021)

theom.itch.io/okabuds

A frenetic scoring game, challenging your hand coordination. Solo project made in Unity, I focused on the game feel and the sound design with Wwise.

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Zone (2020)

theom.itch.io/zone

A video game essay on the comfort zone. Solo project in Unity, sponsored by Galerie Galerie in the context of the online exhibition "Ce jeu est romantique, dangereux et intense."

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projexion (2018)

theom.itch.io/projexion

A coop combo game against bosses. A three-people game jam project, co-designed and programmed by me in Unity.

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Nuclear Winter (2016)

theom.itch.io/nuclearwinter

A survival scoring game. A game jam project made by a team of 4, I am responsible for the design and programming. Made in Unity.